tecHnical data for the project
- Principal Investigator: Dr. Raúl Alberto Mora (Kommander Berry)
- Co-investigators: Tyrone Steven Orrego (Tairo Mendoza), Walter Castaño (The Quarterback), Carlos Andrés Gaviria (Charles K-Pop), Julián Londoño-Mazo (Flich), Juan Camilo Mazo (Cisco), Carlos Andrés Sánchez (Kylo), Andrés Martín (Apolo), Jeferson Sanmartín-Arango (Jazzy Jef), J. Sebastián Ramírez (Zebs), Tatiana Gómez-Ramírez (TatyGoRa), Carlos José Bohórquez (The X-Man), Jeferson David Suárez (V Jef), Sebas Maya (Maya), and Valentina Salazar (Valento)
- Design stage: January 2019 - March 2020
- Data collection and analysis: March 2020 - present
- Working on presentations and manuscripts
Description
(ThCarloAs our team continued learning about research and building the LaV framework, we also faced a new reality: Our researchers were becoming English teachers. Part of the raison d'être of #TeamLaV was to help our researchers find better ways to negotiate their identities as gamers who were first learning a language and then teaching it. Our teachers are gamers, they will not stop being gamers just because they started teaching. This growth meant revisiting our goals for the LaV project. We had talked about gamification and we had heard others talk about gamification, but we were not fully satisfied: We did not see ourselves in those ideas of gamification. We saw the games, not the gamers! That was the initial trigger to start talking in 2020 (right before the pandemic hit us) about the LaV Gamification Initiative.
In the midst of these conversations, our team has been expanding since 2020. Tyrone returned on a regular basis to the team and we added two researchers with a lot more life experience: First, there was J. David (Da Witcher), a veteran teacher with plenty of gaming experience. JD gave us a deeper insight about classrooms that we were lacking. Then, we had Tatiana (TatyGoRa), a self-described gamer mom, also a seasoned teacher with experiences across the educational system. They quickly became mentors to the younger researchers and have been instrumental in the new directions our study is taking. More recently, we have added four researchers to continue our links with the preservice teacher education program in Carlos Bohórquez (The X-Man), Jeferson Suárez (VJef), Sebastián Maya and Valentina Salazar (call signs TBD).
In the midst of these conversations, our team has been expanding since 2020. Tyrone returned on a regular basis to the team and we added two researchers with a lot more life experience: First, there was J. David (Da Witcher), a veteran teacher with plenty of gaming experience. JD gave us a deeper insight about classrooms that we were lacking. Then, we had Tatiana (TatyGoRa), a self-described gamer mom, also a seasoned teacher with experiences across the educational system. They quickly became mentors to the younger researchers and have been instrumental in the new directions our study is taking. More recently, we have added four researchers to continue our links with the preservice teacher education program in Carlos Bohórquez (The X-Man), Jeferson Suárez (VJef), Sebastián Maya and Valentina Salazar (call signs TBD).
GAMIFYING: LESS ABOUT THE GAMES, MORE ABOUT THE GAMING ETHOS
The LaV Gamification Initiative wants to look at teaching through the eyes of the gamers in both sides of the equation: just as we have gamers as teachers, we also have gamers as students. We are looking at the stories and insights that gamers provide and how teachers are living their classrooms as gamers.
Academic Presentations
Although the project is just gaining traction, we have already shared our first ideas elsewhere:
2019
2019
- September - 1st Lexicom ELT Conference (1 research presentations)
- November - Academic Sessions X (Universidad Católica Luis Amigó) (1 research presentation)
- November - 3rd International Symposium on Research in Foreign Language Teaching (3 research presentations)
- October - VI Seminário Formação de Professores e Ensino de Língua Inglesa (1 keynote address)
- October - ASOCOPI Annual Conference (2 research presentation)
- December - Literacy Research Association Annual Conference (1 research presentation)
- May - Eighteenth International Congress of Qualitative Inquiry (1 research presentations)
video highlights
© 2023 Literacies in Second Languages Project
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