OverviewOur research agenda continues to grow, as does the field of literacies research around the world. Our agenda intends to contribute to this global development and, in particular, to the growing interest in this field in Latin America, as part of the increasing interest in developing south-south scholarship (see Mora, 2016 for a description). Our growth is present in the evolution and growth of our research lines, as well as in our own statements of what research means to us, as evidenced in our research manifesto and the recognition of our work with the Divergent Award for Excellence in Literacy in A Digital Age Research Implementation in 2023.
LSLP's research agenda features three research lines, each covering literacy practices in physical, digital/virtual, and school spaces in our city to better understand them and thus outline pedagogical proposals that can support formal and informal language learning and teaching initiatives in our region. In this section you will find information for each of our three research lines, represented in our teams. Each team's page will feature an overview of the main research line, the members, and the different projects for each line since 2013. |
Revisiting Space - #TeamCaL#TeamCaL is our first research line, launched in 2012. Our research line on community literacies in second-language spaces (or CaL, after our conceptual framework of The City as Literacy) inquires for the different ways in which the city (as more-than-human) and its denizens interact with the second languages that are present and continually enter the city spaces. Our interest is to learn how languages help (re)shape the city and the pedagogical potential of the city as space for language learning and practice.
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Rethinking Language - #TeamLaV#TeamLaV is our second research line, launched in 2013. Our research line on gaming (and digital) literacies in second-language spaces (or LaV, after our conceptual framework of Language-as-Victory) has explored how second-language users play with their languages to actively participate and engage in games and gaming communities. Recent inquiries are also looking at the potential of gamifying as a pedagogical tool in today's language classrooms.
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Reinventing Education - #TeamLiLEOur last research line is #TeamLiLE, launched in 2015. Our research line on literacies and language education in the P-20 context provides a space for teacher-researchers to explore how they can use alternative literacy paradigms to design innovative teaching practices in their classrooms.
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